Dorothy, I’m a game programmer who honors Newton all the time!!! His OG equations of motion are an essential model off which all kinds of video game physics are based LMAO
Funny thing is, even if it doesn’t *actually* speed you up, drifting does help you maintain speed around corners, making it feel like you effectively speed up compared to other karts.
Also, Admins, I accidentally hit ‘flag’ instead of ‘reply’ (they’re so tiny!) the first time, please ignore the flag!
clif
Which we’ve all done at one time or another. Willis seems to have it set so that multiple people have to flag it to have any effect.
While we’re talking about misconceptions of physics, it turns out the orbital drop weapon idea can’t work. We forgot that things move like 8 km/s or more to stay in orbit and your drop rods would have to accelerate that much in the other direction in order to go down. The need for a power source and incredibly precise calculations make it much more feasible to just lob missiles in the usual way.
Chris
They would work on a hold-the-whole-world hostage (ala SPECTER from the Bond universe) but not so much Country A keeping Country X under control.
Some Ed
It’s actually a lot easier to get orbital drop weapons to work than you imagine. You just need to give them enough of a kick to get them to enter the atmosphere and let the atmosphere do the breaking. It’s why you use something like tungsten which can take the heat.
Does this make them feasible? Hockey sticks no. That’s still a lot of acceleration that you need, *and* now we’ve replaced some of the power problem with a giant upsurge in the difficulty of aiming them. Also, they’re no longer instant death from above, as people can see the shooting star for quite a while before it slows enough to actually land. It’s just not as clear about where it’s going to land, especially if it’s shaped to do interesting things to make that aiming even more fiendishly difficult to obfuscate where it’s going ot land (but the person firing the shot has the advantage as they can figure out how long it’ll take them to do the math and then do it for where they’ll be at that time. But once it’s in motion, the target only has a fixed amount of time to figure it out and move before it lands.)
There’s also the possibility of reducing the energy it takes to fire at the ground by doing a bank shot off of a satellite you want destroyed. If you’re lucky, you can even work out that math so that the satellite bits take an elliptical orbit that ends up landing on something else you want destroyed. Of course, this makes the shot take even longer to hit the eventual target on the ground. It’s very much not a weapon that you can use on a mobile target.
It works much better as a weapon in a world where one can magic the rod’s orbital momentum away than it does in a world where you have to deal with that momentum for real.
Pizzasgood
Even before factoring in atmosphere, you’d only have to make a small change to speed to drop out of a low orbit. For example, a circular orbit with an altitude of 200 km would entail a speed of 7.8 km/s, but you’d only have to decelerate your payload by 61 m/s to have it hit the ground. That’s not even a one-percent reduction in speed. It’d take 43 minutes for the rod to actually strike, so it’s not exactly rapid, but rapidity isn’t needed if the objective is simply for Willis to obliterate the homes of spammers.
Mark
Well, if we can resort to “sufficiently advanced technology”, we can magic away the relevance of the weapon’s orbital momentum. Enough delta-V will get you from orbit to ground in a fraction of a second, like David Weber imagined in one of his novels. The weapon will be a blob of plasma by the time it arrives, but it still has its mass….
(Estimating in my head, I think time-of-flight was about 3 milliseconds.)
Gigafreak
Drifting in Mario Kart grants you a spontaneous turbo boost if you meet certain conditions. Drifting maintains speed, but drifting correctly according to Video Game Logic will cause the vehicle to actually gain speed. That might be what Dorothy is mad about right now.
I wonder if she’d still manage to enjoy Dexter And Monkey Master in her current extremely square mindset.
Taellosse
Dexter and Monkey Master is granted a special dispensation on the grounds of childhood nostalgia, of course. The stuff we enjoyed when we were kids is always excused from having to meet our adult standards for suspension of disbelief.
Yeah, albeit Newton’s laws are always an essential starting point, it’s a whole other thing to tweak them into something what makes a game feel good to play, be it controlling jump height with gravity to essential forgiveness mechanics like input buffering, coyote time, hitbox pinching etc.
cbwroses
You lost me with everything after “gravity”.
What do those terms mean?
Dsr667
Coyote time is when you’re gonna jump off a ledge but you already walked off it a lil bit, the game still lets you jump despite you not exactly touching ground anymore.
This is incredibly handy for games with uneven terrain where you gotta jump off a rock or something, but walking forward disconnects your feet from the crappy rocky floor just enough to fail that jump.
Input buffering is self-explanatory to me, but just in case, it means it’ll store your repeated clicks on buttons and keys, and play them as soon as possible. Imo it’s kind of a hindrance in some shooter games where you fire unintended shots cause you panic-clicked a couple times but only intended to fire once.
Autogatos
I appreciate when games do this. I’ve always hated games that require a ton of very carefully timed platform jumping because I suck at it no matter how much I practice.
Finally discovered a year ago that my brain literally has delayed processing speed – did that ADHD test where you click a button as soon as a box appears, and I swore I clicked it immediately every time but apparently I did not! It was *fascinating* and kind of unnerving to discover my brain essentially “lags.” But finally explained my inability to time jumps in games. Though it also might explain why I’m less bothered by/aware of minute differences in FPS as long as it’s not *terrible*. I wonder if slower fps or the occasional lag essentially compensates for my brain lag. XD
Tbh it makes me wish games in general had an accessibility option one could adjust to accommodate that issue. Like a slider or something that could be set to match one’s reaction time.
Input buffering is what allows for a player input (such as jumping in a platformer game) to be recognized as valid even when it’s a bit too early. Like for instance, if the player wants to jump the moment they hit the ground, input buffering makes it so that they don’t have to be absolutely perfect with their timing of hitting the right button.
Same basic idea with coyote time, named after Wil. E. Coyote and his gag where he can walk or run off a cliff and gravity doesn’t affect him until he realizes it does. Coyote time in a platformer game is what allows the player to run and off the edge of a platform without being too perfect – there’s a very small window of time after leaving the edge where jump input will still register.
Hitbox pinching is what allows for the player to jump and squeeze sideways into tunnels just big enough to fit them without having to be too precise in when they aim with their jump arc.
Bluesnake463
In also the most simplest terms Coyote Time is in direct reference to the loony tunes, where the Coyote would be tricked to running off a ledge by the roadrunner but he would hover for a second before falling. https://youtu.be/Gq_bjaI0NTo?si=IsG1D8_x5Z1WFkgu
Input buffering is when the floor buffer is on your inputs to make the game play faster (good for grinding). Coyote Time is another name for Central Time (sometimes also called Central Daylight Time or Central Standard Time), due to the unusually high concentration of coyote spores in the affected regions. Hitbox pinching is a banned move in several martial arts (including Shōtōkan, Wadō-ryū, Taekwondo, Judo, Brazilian Jiu-Jitsu, Muay Thai, Wing Chun, Jeet Kune Do, and Aikido), and involves pinching an opponent’s tonsils with one’s thumb and ring finger.
Worked just fine in Castlevania. The game just has to be designed with that in mind.
Azhrei Vep
Wow, that ended up further away from the source than I expected. For context, I was referring to “not being able to change direction mid-jump would suck the fun right out of most platformers” by referring to one of my favorite series of platformers that did just that.
… Until Symphony of the Night came around and messed that part up.
*If* the platformer allowed one the same fine grain control over your launch that we have in real life, it’s possible it could be OK to play without mid air direction changes. However, there isn’t that fine grain control.
To be clear, we have a lot more of it than when I started with computing, using a computer for which we got classic Atari joysticks – except they weren’t called classic because that was the only kind of Atari joysticks that were made at the time. However, in real life, we have so many different ways we can adjust the jump before we actually leave the ground I am pretty sure I don’t even have words for all of them.
i feel dorothy is more one of those types to get into heavy realistic world building games lol. maybe switch to dnd for now? XD
a touch of realism but i imagine most ppl play vid games /because/ you can do the impossible lol (like in the sims where you can afford a car and a house without being miserably in debt 8D)
tho cool to test the limitatinos of physics like ppl whose job it is to search for glitches and stuff. or like “understand it/put it in/knowing the rules /so/ you can break them”
I don’t know if she’s technically minded enough to build her own, but I could see her buying a control panel for Kerbal Space Program
Smallmoon
Ask Carla, but phrase it as a challenge. “The “Official” one isn’t authentic enough” or something to that effect. She’d probably be able to build a full-dive simulator rig that would fit under the dorm bed.
Azhrei Vep
Wait … is there a way to play it without the proper controller? Secondary question: Why on earth would anyone want to? The controller is 90% of the appeal.
Schpoonman
I remember reading about Steel Battalion years ago and always wanted that controller. Armored Core 6 is wonderful on MKB, but I’d go to therapy for a full rig like SB had.
Get her playing Oxygen not included, I bet she would love managing all the llittle clones runing aroung inside an asteroid trying to live their best lives.
Autogatos
I have never heard of this but it sounds intriguing so thank you! Is it some sort of virtual life sim or civilization management game?
Some of my favorite games ever are things like the Creatures series and Sim Park. Love those sorts of “playing micromanaging god” games.
Cholma
You wake up in the center of an unknown asteroid. (“you” apparently being a sentient Printing Pod, that can print Dupes (duplicants) who will build your colony for you and discover the mysteries of this place, eventually building a rocket ship and exploring breaching the temporal tear (or whatever it’s called)
It’s fun & fairly easy in the early game, but I usually sputter around the mid-game, getting overwhelmed by all the myriad dependencies and inter relations to get create the materials you need to build stuff (food farms/ranches, water, oxygen, heat management, refining raw materials into steel, plastic, etc.)
There are a TON of YouTube videos about it. They usually abbreviate the name to “ONI”.
Kelibath
Speaking as someone who plays both Creatures and ONI, I’d strongly recommend the latter. The micromanagement seems like it’d be a plus.
had an uncle who commented (back in the ’90s) that the people who are best at driving and the people who are best at driving games don’t have that much overlap
dunno if there’s more accurate simulators these days but i suppose it would be amusing to see racecar drivers also doing mario kart and seeing how they adjust
I am excellent at driving games yet terrible at driving, so, can confirm. Probably helps that games are more forgiving of errors and delayed reaction time (I have an issue with the latter thanks to ADHD) and don’t induce the same level of anxiety as being behind the wheel of a fast moving box of metal.
Maybe this explains how I once beat several members of a high school golf team on a golf simulator, when I’ve never played a real round of golf in my life.
I have a visual-spatial learning disability and could never play it… I always got the “wrong way” cloud, which my partner only ever saw for the first time when playing with me :'(
I sympathize, I don’t have this particular issue but finally discovered recently (via testing) that I have significantly delayed processing time.
Basically my brain lags, and I can’t tell, so I’ll think I’ve reacted to something immediately when I haven’t. Makes any sort of game where you have to jump or move at *just* the right time very frustrating.
Now I want to try this test. I’m also really terrible at jumping and mario kart etc (like, I’ve probably died the most of any game I’ve played in that first small jump on mario bros). I blamed my parents for not letting me have a nintendo as a kid, but maybe I should be blaming them for genetics instead?
I love video games, but I find racing games so boring. You just try to drive fast and time turns. Where’s the strategy! ‘Where’s the puzzle! Take me back to starcraft!
208 thoughts on “Braking”
NGPZ
Dorothy, I’m a game programmer who honors Newton all the time!!! His OG equations of motion are an essential model off which all kinds of video game physics are based LMAO
a/snow/mous/e
Maybe she’d rather be playing your games than Mario Kart… 🙂
Harmony
Funny thing is, even if it doesn’t *actually* speed you up, drifting does help you maintain speed around corners, making it feel like you effectively speed up compared to other karts.
Also, Admins, I accidentally hit ‘flag’ instead of ‘reply’ (they’re so tiny!) the first time, please ignore the flag!
clif
Which we’ve all done at one time or another. Willis seems to have it set so that multiple people have to flag it to have any effect.
Taffy
There are no admins (plural), and the only penalty for flagging is a tungsten rod dropped on the OP’s house from orbit.
Amelie Wikström
While we’re talking about misconceptions of physics, it turns out the orbital drop weapon idea can’t work. We forgot that things move like 8 km/s or more to stay in orbit and your drop rods would have to accelerate that much in the other direction in order to go down. The need for a power source and incredibly precise calculations make it much more feasible to just lob missiles in the usual way.
Chris
They would work on a hold-the-whole-world hostage (ala SPECTER from the Bond universe) but not so much Country A keeping Country X under control.
Some Ed
It’s actually a lot easier to get orbital drop weapons to work than you imagine. You just need to give them enough of a kick to get them to enter the atmosphere and let the atmosphere do the breaking. It’s why you use something like tungsten which can take the heat.
Does this make them feasible? Hockey sticks no. That’s still a lot of acceleration that you need, *and* now we’ve replaced some of the power problem with a giant upsurge in the difficulty of aiming them. Also, they’re no longer instant death from above, as people can see the shooting star for quite a while before it slows enough to actually land. It’s just not as clear about where it’s going to land, especially if it’s shaped to do interesting things to make that aiming even more fiendishly difficult to obfuscate where it’s going ot land (but the person firing the shot has the advantage as they can figure out how long it’ll take them to do the math and then do it for where they’ll be at that time. But once it’s in motion, the target only has a fixed amount of time to figure it out and move before it lands.)
There’s also the possibility of reducing the energy it takes to fire at the ground by doing a bank shot off of a satellite you want destroyed. If you’re lucky, you can even work out that math so that the satellite bits take an elliptical orbit that ends up landing on something else you want destroyed. Of course, this makes the shot take even longer to hit the eventual target on the ground. It’s very much not a weapon that you can use on a mobile target.
It works much better as a weapon in a world where one can magic the rod’s orbital momentum away than it does in a world where you have to deal with that momentum for real.
Pizzasgood
Even before factoring in atmosphere, you’d only have to make a small change to speed to drop out of a low orbit. For example, a circular orbit with an altitude of 200 km would entail a speed of 7.8 km/s, but you’d only have to decelerate your payload by 61 m/s to have it hit the ground. That’s not even a one-percent reduction in speed. It’d take 43 minutes for the rod to actually strike, so it’s not exactly rapid, but rapidity isn’t needed if the objective is simply for Willis to obliterate the homes of spammers.
Mark
Well, if we can resort to “sufficiently advanced technology”, we can magic away the relevance of the weapon’s orbital momentum. Enough delta-V will get you from orbit to ground in a fraction of a second, like David Weber imagined in one of his novels. The weapon will be a blob of plasma by the time it arrives, but it still has its mass….
(Estimating in my head, I think time-of-flight was about 3 milliseconds.)
Gigafreak
Drifting in Mario Kart grants you a spontaneous turbo boost if you meet certain conditions. Drifting maintains speed, but drifting correctly according to Video Game Logic will cause the vehicle to actually gain speed. That might be what Dorothy is mad about right now.
I wonder if she’d still manage to enjoy Dexter And Monkey Master in her current extremely square mindset.
Taellosse
Dexter and Monkey Master is granted a special dispensation on the grounds of childhood nostalgia, of course. The stuff we enjoyed when we were kids is always excused from having to meet our adult standards for suspension of disbelief.
Dana
On the other hand, not being able to change direction mid jump would suck the fun right out of most platformers.
NGPZ
Yeah, albeit Newton’s laws are always an essential starting point, it’s a whole other thing to tweak them into something what makes a game feel good to play, be it controlling jump height with gravity to essential forgiveness mechanics like input buffering, coyote time, hitbox pinching etc.
cbwroses
You lost me with everything after “gravity”.
What do those terms mean?
Dsr667
Coyote time is when you’re gonna jump off a ledge but you already walked off it a lil bit, the game still lets you jump despite you not exactly touching ground anymore.
This is incredibly handy for games with uneven terrain where you gotta jump off a rock or something, but walking forward disconnects your feet from the crappy rocky floor just enough to fail that jump.
Input buffering is self-explanatory to me, but just in case, it means it’ll store your repeated clicks on buttons and keys, and play them as soon as possible. Imo it’s kind of a hindrance in some shooter games where you fire unintended shots cause you panic-clicked a couple times but only intended to fire once.
Autogatos
I appreciate when games do this. I’ve always hated games that require a ton of very carefully timed platform jumping because I suck at it no matter how much I practice.
Finally discovered a year ago that my brain literally has delayed processing speed – did that ADHD test where you click a button as soon as a box appears, and I swore I clicked it immediately every time but apparently I did not! It was *fascinating* and kind of unnerving to discover my brain essentially “lags.” But finally explained my inability to time jumps in games. Though it also might explain why I’m less bothered by/aware of minute differences in FPS as long as it’s not *terrible*. I wonder if slower fps or the occasional lag essentially compensates for my brain lag. XD
Tbh it makes me wish games in general had an accessibility option one could adjust to accommodate that issue. Like a slider or something that could be set to match one’s reaction time.
NGPZ
Input buffering is what allows for a player input (such as jumping in a platformer game) to be recognized as valid even when it’s a bit too early. Like for instance, if the player wants to jump the moment they hit the ground, input buffering makes it so that they don’t have to be absolutely perfect with their timing of hitting the right button.
Same basic idea with coyote time, named after Wil. E. Coyote and his gag where he can walk or run off a cliff and gravity doesn’t affect him until he realizes it does. Coyote time in a platformer game is what allows the player to run and off the edge of a platform without being too perfect – there’s a very small window of time after leaving the edge where jump input will still register.
Hitbox pinching is what allows for the player to jump and squeeze sideways into tunnels just big enough to fit them without having to be too precise in when they aim with their jump arc.
Bluesnake463
In also the most simplest terms Coyote Time is in direct reference to the loony tunes, where the Coyote would be tricked to running off a ledge by the roadrunner but he would hover for a second before falling. https://youtu.be/Gq_bjaI0NTo?si=IsG1D8_x5Z1WFkgu
Taffy
Input buffering is when the floor buffer is on your inputs to make the game play faster (good for grinding). Coyote Time is another name for Central Time (sometimes also called Central Daylight Time or Central Standard Time), due to the unusually high concentration of coyote spores in the affected regions. Hitbox pinching is a banned move in several martial arts (including Shōtōkan, Wadō-ryū, Taekwondo, Judo, Brazilian Jiu-Jitsu, Muay Thai, Wing Chun, Jeet Kune Do, and Aikido), and involves pinching an opponent’s tonsils with one’s thumb and ring finger.
Freezer
I had never beheld the term “Coyote Time” before, but I instantly grokked what it meant.
clif
It’s less Newton’s laws and more Newton’s suggestions.
Azhrei Vep
Worked just fine in Castlevania. The game just has to be designed with that in mind.
Azhrei Vep
Wow, that ended up further away from the source than I expected. For context, I was referring to “not being able to change direction mid-jump would suck the fun right out of most platformers” by referring to one of my favorite series of platformers that did just that.
… Until Symphony of the Night came around and messed that part up.
Allandrel
Simon Belmont’s greatest enemy was not Dracula.
It was stairs.
Some Ed
*If* the platformer allowed one the same fine grain control over your launch that we have in real life, it’s possible it could be OK to play without mid air direction changes. However, there isn’t that fine grain control.
To be clear, we have a lot more of it than when I started with computing, using a computer for which we got classic Atari joysticks – except they weren’t called classic because that was the only kind of Atari joysticks that were made at the time. However, in real life, we have so many different ways we can adjust the jump before we actually leave the ground I am pretty sure I don’t even have words for all of them.
Angel
i feel dorothy is more one of those types to get into heavy realistic world building games lol. maybe switch to dnd for now? XD
a touch of realism but i imagine most ppl play vid games /because/ you can do the impossible lol (like in the sims where you can afford a car and a house without being miserably in debt 8D)
tho cool to test the limitatinos of physics like ppl whose job it is to search for glitches and stuff. or like “understand it/put it in/knowing the rules /so/ you can break them”
Freezer
She’s the type who would refuse to play Steel Battalion without the full control rig, once she finds out it exists.
FYI: The Steel Battalion controls look like this:
https://gamingbolt.com/14-unusual-video-game-accessories-that-you-totally-bought/3
morleuca
I think I’ll stick to the Warthog HOTAS
jflb96
I don’t know if she’s technically minded enough to build her own, but I could see her buying a control panel for Kerbal Space Program
Smallmoon
Ask Carla, but phrase it as a challenge. “The “Official” one isn’t authentic enough” or something to that effect. She’d probably be able to build a full-dive simulator rig that would fit under the dorm bed.
Azhrei Vep
Wait … is there a way to play it without the proper controller? Secondary question: Why on earth would anyone want to? The controller is 90% of the appeal.
Schpoonman
I remember reading about Steel Battalion years ago and always wanted that controller. Armored Core 6 is wonderful on MKB, but I’d go to therapy for a full rig like SB had.
Sarah Lea
You can afford a house and car in Sims??
I’m playing games wrong =(
fridge_logic
Get her playing Oxygen not included, I bet she would love managing all the llittle clones runing aroung inside an asteroid trying to live their best lives.
Autogatos
I have never heard of this but it sounds intriguing so thank you! Is it some sort of virtual life sim or civilization management game?
Some of my favorite games ever are things like the Creatures series and Sim Park. Love those sorts of “playing micromanaging god” games.
Cholma
You wake up in the center of an unknown asteroid. (“you” apparently being a sentient Printing Pod, that can print Dupes (duplicants) who will build your colony for you and discover the mysteries of this place, eventually building a rocket ship and exploring breaching the temporal tear (or whatever it’s called)
It’s fun & fairly easy in the early game, but I usually sputter around the mid-game, getting overwhelmed by all the myriad dependencies and inter relations to get create the materials you need to build stuff (food farms/ranches, water, oxygen, heat management, refining raw materials into steel, plastic, etc.)
There are a TON of YouTube videos about it. They usually abbreviate the name to “ONI”.
Kelibath
Speaking as someone who plays both Creatures and ONI, I’d strongly recommend the latter. The micromanagement seems like it’d be a plus.
HueSatLight
screw Newton, fake all physics with springs.
Ana Chronistic
had an uncle who commented (back in the ’90s) that the people who are best at driving and the people who are best at driving games don’t have that much overlap
also, I bet Dotty would be fun with Mario Party
brionl
There’s a big difference between a racing sim like Forza or Gran Turismo and a kart racer like Mario Kart.
OTOH, I agree with Dot, you shouldn’t go faster by braking and sliding. Also, I’m not very good at it.
Angel
dunno if there’s more accurate simulators these days but i suppose it would be amusing to see racecar drivers also doing mario kart and seeing how they adjust
Needfuldoer
There sure are! Just look at iRacing; its fans think Gran Turismo and Forza are too arcade-y.
Coatl
In fact…yes, the minigames it has would be more appropriate for her.
Autogatos
I am excellent at driving games yet terrible at driving, so, can confirm. Probably helps that games are more forgiving of errors and delayed reaction time (I have an issue with the latter thanks to ADHD) and don’t induce the same level of anxiety as being behind the wheel of a fast moving box of metal.
Mark
I’m wondering what you would make of Graph Racers, which eliminates the time pressure.
Mark
Maybe this explains how I once beat several members of a high school golf team on a golf simulator, when I’ve never played a real round of golf in my life.
Smallmoon
IIRC several Actual Car Racing Drivers made the leap to a Racing Simulator Tourney during the High Pandemic era.
Stephen Bierce
*plays “Speeding” by The Go-Gos on the hacked Muzak*
Doctor_Who
is isaac newton a dlc racer i don’t have him yet
RassilonTDavros
He can be, if you make a Mii of him.
Angel
no he’s a kawaii anime girl
https://www.reddit.com/r/houkai3rd/comments/hl10bk/issac_newton/
zee
This is the last place i expected to see anyone reference honkai impact.
Allandrel
I thought hewas the Zaibach Emperor?
Ana Chronistic
I really shouldn’t be surprised, after King Arthur
bubba0077
Don’t drink mercury, kids.
True Survivor
However, it is pretty heavy metal.
jeffepp
Came to say this. Don’t mainline it either.
Pergola
Newton probably came into contact with mercury during his alchemical researches and in his job as Master of the Mint.
Quirdry Tawks
Newton is like FRESHMAN physics. The minute you start getting into equations involving imaginary numbers? She’d Withdraw While Failing.
Quirdry Tawks
…just over the principle of the thing.
JD
dorothy i likeher so much 🙂
Nono
Dorothy may be one of the few people (without motion sickness) who’s not having fun playing Mario Kart.
Angel
i never got into it either but i can see the appeal of it in a friend group during lunch break
Jo_cubstar
I have a visual-spatial learning disability and could never play it… I always got the “wrong way” cloud, which my partner only ever saw for the first time when playing with me :'(
Autogatos
I sympathize, I don’t have this particular issue but finally discovered recently (via testing) that I have significantly delayed processing time.
Basically my brain lags, and I can’t tell, so I’ll think I’ve reacted to something immediately when I haven’t. Makes any sort of game where you have to jump or move at *just* the right time very frustrating.
Mr D
Wait, like that one Awkward Zombie strip?
Mr D
https://www.awkwardzombie.com/comics/comic127.jpg
nicoleandmaggie
Now I want to try this test. I’m also really terrible at jumping and mario kart etc (like, I’ve probably died the most of any game I’ve played in that first small jump on mario bros). I blamed my parents for not letting me have a nintendo as a kid, but maybe I should be blaming them for genetics instead?
fridge_logic
I love video games, but I find racing games so boring. You just try to drive fast and time turns. Where’s the strategy! ‘Where’s the puzzle! Take me back to starcraft!
Taffy
The strategy is go faster than other racers. The puzzle is why you’re aren’t fastest than race others ones.
Daibhid C
The strategy in Mario Kart is “Do I throw the blue shell now or wait until my opponent is in the lead rather than an NPC?”
(Showing just how bad I am at strategy, I am the only person I know who has thrown a blue shell when I’m in the lead. More than once.)
Taffy
Throw that shell the fuck away to make room for funnier power ups like an oil slick or something.